An argument has been raging among the judging panel of the Independent Games Festival. The flashpoint: whether the moody mystery narrative of Dear Esther constitutes a game at all.
What, no high-score table? Where are the guns? Dialogue trees? How do I level up? Surely there's some sort of keycard puzzle? In fact, no. There isn't even a button for interaction. You can't run or jump. You move through the environment - a wind-blasted Hebridean island - simply observing and absorbing. The only puzzle is the obscure, lyrical narrative itself.
Formerly a Half-Life 2 mod by university lecturer Dr Dan Pinchbeck, and now given an extremely fancy refab at the hands of Mirror's Edge artist Rob Briscoe, Dear Esther is a first-person experience and uses many of the narrative tricks familiar to Valve's games, silently building a story through the careful drawing of the world around you.
Source: http://www.eurogamer.net/articles/2012-02-14-dear-esther-review
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