Source: http://www.eurogamer.net/videos/football-manager-12-footage
Saturday, 27 August 2011
News: Final Fantasy Tactics iPhone is �11
Remake out in UK tomorrow.
The iPhone port of Final Fantasy Tactics: War of the Lions costs �10.99 in the UK, Square Enix has confirmed.
The superb strategy RPG, which launches on the UK App store tomorrow, is available to buy from PlayStation Network for �7.99.
War of the Lions is a remake of the classic PSone game Final Fantasy Tactics, which was never released in Europe.
Source: http://www.eurogamer.net/articles/2011-08-03-final-fantasy-tactics-iphone-is-GBP11
Antonio Rodrigo Nogueira vs Brendan Schaub Ross Pearson vs Edson Barboza
Preview: Sly Cooper: Thieves in Time
Time and time again.
Together with wired controllers, memory cards and Linux, Sly Cooper was thought lost to the PlayStation's past. Six years on from the raccoon�s last outing and the world seemed to have moved on.
Sucker Punch certainly seemed to, and with the inFamous games the developer has taken the sticky traversal it created last generation and given it a darker, more serious edge, moving away from the matinee charm of Sly to something best digested after the watershed.
That doesn't dim the surprise when, at the announcement of a new Sly game, six years after the raccoon was last sighted, that there�s not a member of the original team in sight. "Now I know what you�re all thinking," says Glen Egan, a man who�s struggling to keep back an enormous grin, "who the hell are you, and where�s Sucker Punch?"
Source: http://www.eurogamer.net/articles/2011-06-24-sly-cooper-thieves-in-time-preview
Review: Harry Potter and the Deathly Hallows Part 2
School's out.
The end credits of Harry Potter and the Deathly Hallows Part 2 are really quite lovely. It's a montage of scenes from all the Harry Potter games stretching all the way back to the quaintly cartoony Philosopher's Stone in 2001 - reminding us that while it may have been the books and films that got all the headlines, gaming has kept pace with the boy wizard as well. It's just a pity that the game leading up to this nostalgic indulgence doesn't feel more substantial.
As with last year's Deathly Hallows Part 1, this is purely an action game, albeit one without wretched Kinect control this time. Gears of Wands would be a good pithy soundbite, so let's use that. Harry (or one of many other characters) trots down a corridor level strewn with convenient cover items. Death Eaters, Voldemort's scruffy, gothic henchfolk, pour in from the other side and you pew-pew-pew with your wand until they're all dead. Or not so much dead as magically evaporated.
This is, as the genre demands, a very violent game. It's also a game for young 'uns, and EA's Brightlight Studio has been forced to tread a tricky tightrope in order to convey the apocalyptic danger finally facing Potter and his friends while also remaining suitable for older kids. The result is a game where Harry will quite happily blast a retreating enemy in the back with an explosive Confringo spell, only for the evidence of his brutality to literally vanish in a puff of smoke.
Source: http://www.eurogamer.net/articles/2011-07-21-harry-potter-and-the-deathly-hallows-part-2-review
Preview: Dota 2
It's Valve time.
"Being honest, I don't know how DOTA got as big as it did, given how hard it is to sit down and play it with your friends," says Erik Johnson, the man charged by Valve boss Gabe Newell with the task of heading up the Dota 2 project.
Erik is absolutely right. Defense of the Ancients, the Warcraft 3 mod maintained and developed by the reclusive IceFrog, is virtually impenetrable. (You can bone up on the basics and history in our Story of DOTA.) Millions, possibly tens of millions play it, but for some it remains an incomprehensible curiosity: a game they're aware of, but not playing.
Valve hopes to change all that.
Source: http://www.eurogamer.net/articles/2011-08-19-dota-2-preview
iOS gamers downloaded 5 million titles a day in March - Study
Newzoo, Distimo research indicates 63 million people in US, UK, other Euro nations bought games from Apple's App Store last month.
The iOS platform has become the most popular for established publishers and indie game makers alike, and a new combined analytics study by Newzoo and Distimo illustrates why. Today, the two firms announced research results that indicate there were 63 million people in March 2011 who used Apple's iOS as a gaming platform in the US, UK, Germany, France, Spain, The Netherlands, and Belgium.
Those 63 million gamers are reportedly making significant expenditures on games. Calling games "the largest single App-category on Apple App Stores," the study said that gamers download an average of 2.5 games per month.
Newzoo and Distimo's research further indicated that more than 5 million games were downloaded from the App Store a day in the aforementioned seven countries in March. The vast majority of these games--90 percent, or 4.6 million--were purchased for use on the iPhone and iPod Touch. The iPad took 9 percent of that figure with 430,000 games reportedly purchased, while Mac gamers accounted for just 1 percent at 41,000 units.
Of the top 300 most-downloaded iOS games, the study found that 88 percent are free. However, the study also found that 40 percent of total sales on the iPhone/iPod Touch and 32 percent on the iPad came from in-game transactions, irrespective of whether the game was free or paid. The study also found that in-game transactions will surpass upfront purchases by the second half of 2011.
Read and Post Comments | Get the full article at GameSpot
News: Nintendo sorry for Xenoblade error
Online orders miss posters.
Nintendo has apologised to fans who put down money for the Wii RPG Xenoblade Chronicles' pre-order bundle at Game or Gamestation but didn't get what they were promised.
Alongside the game and a red Classic Controller Pro, gamers were promised three exclusive A1-sized posters, digitally signed by the game's developer.
But those who ordered the deal online instead of in-store were never entitled to the poster offer, Nintendo has now admitted.
Source: http://www.eurogamer.net/articles/2011-08-19-nintendo-sorry-for-xenoblade-error
Review: Dragon Age II: Legacy
Down, down, deeper and down.
Dragon Age II certainly had its flaws and missteps but what made it resonate - for me, at least - was the way it dialled the RPG bombast back to a more personal level. It was very much the saga of one person, and it was structured in such a way that when terrible events befell the city of Kirkwall, it felt organically connected to the character you were playing and the choices you'd made. Divisive though the game as a whole became, it was this narrative focus that provided its greatest strengths. Sadly, little of that strength is evident in this second DLC salvo, which snuggles comfortably into a more traditional role-playing framework.
The plot is triggered by a mysterious gryphon statue that appears in Hawke's ancestral home. Interacting with it leads into another flashback interrogation with Varric, in which he coyly dodges the question of why he didn't mention this adventure before. "I didn't think you'd be interested," he smirks. Given BioWare's see-saw reputation when it comes to DLC, it's a risky statement to put up front. As it goes, by the end, we are interested - but only just.
So we're whisked back to catch up with Hawke and your preferred party as they investigate why a Dwarf Carta is trying to kill him. It soon transpires that it has something to do with your blood and the actions of your father, who was involved in something with the Grey Wardens in a remote fortress prison.
Source: http://www.eurogamer.net/articles/2011-08-02-dragon-age-ii-legacy-review
Interview: Microsoft's Chris Lewis
Xbox 360, the competition, XBLA and the next-gen.
While Sony strutted its stuff at Gamescom through the power of a press conference, Microsoft walked a more modest path with a Play Day event, with hands-on opportunities of a raft of Xbox 360 exclusive games including Halo: Combat Evolved Anniversary, Gears of War 3 and Forza 4. At the same time Microsoft issued a press release, detailing the games due for release for Xbox 360 over the next 12 months and reiterating its promise to have the number one game console worldwide. At the event Eurogamer caught up with Chris Lewis, vice president of Interactive Entertainment Business for Microsoft Europe, to find out exactly what being number one means, to ask whether Nintendo's Wii U, due out next year, was a threat to the Xbox 360 - and to put to him all those juicy next Xbox rumours.Source: http://www.eurogamer.net/articles/2011-08-24-microsofts-chris-lewis-interview
News: New Wii same size as current model
Only difference is cut Cube support.
The upcoming Wii redesign will be the same size as Nintendo's current model.
Despite the removal of GameCube controller and memory card slots, the new horizontally-orientated Wii still measures up to the original's 167 x 44 x 215.4 mm dimensions, according to ONM.
This means the only difference between the two models is the lack of GameCube game and peripheral support - a feature Nintendo's upcoming Wii U will also not provide.
Source: http://www.eurogamer.net/articles/2011-08-23-new-wii-same-size-as-current-model
Jigsaw Screens
1 new shots posted.
Get the full article at GameSpot
Source: http://www.gamespot.com/windows-mobile/puzzle/jigsaw/images.html?sid=6326256
Friday, 26 August 2011
Gallery: Harvest Moon: Grand Bazaar screens
Farm shopping for the original DS.
Source: http://www.eurogamer.net/articles/2011-07-13-harvest-moon-grand-bazaar-screens-screenshot-gallery
Preview: WildStar
Craft your own war.
Once, we dreamed of worlds where we could be anyone, do anything. That day may yet come, but in 2011 the grand fantasy of a sandbox MMO is one that is served only by boutique or elder games which determinedly reward the eternal ardour of their existing fans but struggle to add that surface level of gloss and accessibility necessary to draw a gigantic crowd.
There is a reason that World of Warcraft is so successful. There is a reason that BioWare has made large elements of Star Wars: The Old Republic look and play a certain way. There is, similarly, a reason your first reaction to screenshots of WildStar, the major new MMO from NCsoft's Californian studio Carbine, will not be without familiarity. It wants people to come to it, and it seemingly knows some of the ways to make this happen.
Once they're there, though: then it wants to give them something else. It wants to let them play how they want to play - to be a bold middleground between that promise of true freedom and the more treadmill-like reality of traditional MMOs.
Source: http://www.eurogamer.net/articles/2011-08-17-wildstar-preview
News: Nintendo confirms Wii JRPGs for Europe
Last Story, Pandora's Tower in 2012.
Nintendo has confirmed European releases for Japanese Wii RPGs Pandora's Tower and The Last Story.
Both games will be here next year.
Wii gamers have campaigned for Pandora's Tower and The Last Story to head West. This week's release of brilliant JRPG Xenoblade Chronicles was proof that such action could work.
Source: http://www.eurogamer.net/articles/2011-08-17-nintendo-confirms-wii-jrpgs-for-europe
Review: Runespell: Overture
Hocus poker.
If you were ever unfortunate enough to get yourself addicted to online poker, Runespell: Overture might be a pretty clever means of rehabilitation. It could be methadone to poker's heroin, in fact: providing structure for your card games, while dialling down the real money expenditure. Maybe the NHS should publish it.
Runespell takes that structure from the familiar world of fantasy stereotypes. Like Puzzle Quest, it's a simplified slice of RPG with something else where the fighting should be. In this case, that something else is playing cards. You make poker hands to pummel your enemies into submission, clubbing them with clubs, acing them with aces, and then hitting them with a bunch of fives.
Runespell keeps things simple and casual. Your hooded character moves through a compact world map, going from node to node and fighting monsters. In towns, he can pick up quests ("Hey, go and fight some monsters"), buy stuff at shops ("Hey, this will be useful when you fight monsters-), and chat to the locals ("Hey, you look like you might be good at fighting monsters"). It's pretty - Runespell's small world is drawn in rich purples and golds, and the battle screen features particle effects and some surprisingly intricate 3D models at the top - but it isn't very involving.
Source: http://www.eurogamer.net/articles/2011-08-10-runespell-overture-review
Interview: Microsoft's Chris Lewis
Xbox 360, the competition, XBLA and the next-gen.
While Sony strutted its stuff at Gamescom through the power of a press conference, Microsoft walked a more modest path with a Play Day event, with hands-on opportunities of a raft of Xbox 360 exclusive games including Halo: Combat Evolved Anniversary, Gears of War 3 and Forza 4. At the same time Microsoft issued a press release, detailing the games due for release for Xbox 360 over the next 12 months and reiterating its promise to have the number one game console worldwide. At the event Eurogamer caught up with Chris Lewis, vice president of Interactive Entertainment Business for Microsoft Europe, to find out exactly what being number one means, to ask whether Nintendo's Wii U, due out next year, was a threat to the Xbox 360 - and to put to him all those juicy next Xbox rumours.Source: http://www.eurogamer.net/articles/2011-08-24-microsofts-chris-lewis-interview
Deal of the Week : Super Monkey Ball
Source: http://www.bestwp7games.com/deal-of-the-week-super-monkey-ball.html
News: Nintendo sorry for Xenoblade error
Online orders miss posters.
Nintendo has apologised to fans who put down money for the Wii RPG Xenoblade Chronicles' pre-order bundle at Game or Gamestation but didn't get what they were promised.
Alongside the game and a red Classic Controller Pro, gamers were promised three exclusive A1-sized posters, digitally signed by the game's developer.
But those who ordered the deal online instead of in-store were never entitled to the poster offer, Nintendo has now admitted.
Source: http://www.eurogamer.net/articles/2011-08-19-nintendo-sorry-for-xenoblade-error
Preview: Dragon's Dogma
Breathe fire, eat sheep.
You've got to feel sorry for new IP: we bleat for it all the time, then Capcom whips the covers off its first-ever open world game, a titan-slaying adventure of breathtaking scope. And then people say "Monster Hunter meets Demon's Souls, innit."
The comparisons aren't without basis: many games - Monster Hunter, Oblivion, Demon's Souls, and Shadow of the Colossus - are influences here. But Dragon's Dogma is no patchwork, and casting it as a simple blend of what's gone before doesn't illuminate a game that plays differently from any of them.
On offer in this latest hands-on is a dungeon section from near the game's beginning, and a Griffin boss fight, each played with a different class - the warrior for the former (sword and shield) and the strider for the latter (bow and daggers). You play a character called Arisen � urgh � trying to hunt down the dragon who's bound to his heart: this eponymous sod gives Arisen instructions throughout the game, hence the title, but at this point you're just chasing it down.
Source: http://www.eurogamer.net/articles/2011-08-03-dragons-dogma-preview
Preview: Need for Speed The Run
Running scared?
How's this for a turn of events? It's 2011, and there's every reason to look forward to this year's Need for Speed game.
EA's racing brand is almost unchallenged - three words that, in the minds of some gamers, are more or less synonymous with 'racing game'. Yet the publisher still came close to wearing it out in the late 2000s with half a decade of derivative and occasionally risible street-tough tuner dramas.
But then came an experiment, in the form of the free-to-play Need for Speed World and Slightly Mad's credible semi-sim, Shift. And last year, salvation: with Hot Pursuit, arcade king Criterion arrived and blended its Burnout heritage with the open roads and lascivious licensed supercars of vintage NFS.
Source: http://www.eurogamer.net/articles/2011-06-30-need-for-speed-the-run-preview
Gamescom '11: Hands-on with Chillingo?s upcoming iPhone and iPad titles
Source: http://feedproxy.google.com/~r/PocketGamerLatestPreviews/~3/-pChIsZ6wTk/news.asp
Tim's Key Quest Screens
1 new shots posted.
Get the full article at GameSpot
Source: http://www.gamespot.com/windows-mobile/adventure/timskeyquest/images.html?sid=6326210
iOS gamers downloaded 5 million titles a day in March - Study
Newzoo, Distimo research indicates 63 million people in US, UK, other Euro nations bought games from Apple's App Store last month.
The iOS platform has become the most popular for established publishers and indie game makers alike, and a new combined analytics study by Newzoo and Distimo illustrates why. Today, the two firms announced research results that indicate there were 63 million people in March 2011 who used Apple's iOS as a gaming platform in the US, UK, Germany, France, Spain, The Netherlands, and Belgium.
Those 63 million gamers are reportedly making significant expenditures on games. Calling games "the largest single App-category on Apple App Stores," the study said that gamers download an average of 2.5 games per month.
Newzoo and Distimo's research further indicated that more than 5 million games were downloaded from the App Store a day in the aforementioned seven countries in March. The vast majority of these games--90 percent, or 4.6 million--were purchased for use on the iPhone and iPod Touch. The iPad took 9 percent of that figure with 430,000 games reportedly purchased, while Mac gamers accounted for just 1 percent at 41,000 units.
Of the top 300 most-downloaded iOS games, the study found that 88 percent are free. However, the study also found that 40 percent of total sales on the iPhone/iPod Touch and 32 percent on the iPad came from in-game transactions, irrespective of whether the game was free or paid. The study also found that in-game transactions will surpass upfront purchases by the second half of 2011.
Read and Post Comments | Get the full article at GameSpot
Preview: Space Marine
The Emperor's new groove.
How much do you know about marine biology? Now, I'm not talking about that creepy subset of real-world science where you learn how clams can get depressed or how sea urchins mate (the answer is "carefully"). I'm talking about Space Marine biology. Because whether or not you're excited about Relic's upcoming 3rd person action game could probably come down to how clued up you are.
Thanks to extensive genetic augmentation, each Space Marine is 7'6'' tall and weighs 700lbs before you put the armour on. They have a third lung and a second heart that's capable of pumping steroids or adrenaline into the first. They're implanted with something called Larraman's Organ, a high-tech liver that allows them to survive by eating dirt. Their salivary glands allow them to spit poison or chew through iron bars. And when they choose to sweat, they secrete a waxy substance that can protect them from extreme temperatures or even a vacuum.
They are superheroes hand-designed to protect humanity. They're also quite literally heavy metal fascists. Many Space Marines feel the need to protect "mortals" gets in the way of their job of eliminating the enemies of the Imperium.
Source: http://www.eurogamer.net/articles/2011-07-20-space-marine-preview
Thursday, 25 August 2011
Review: Pickpawket
Source: http://feedproxy.google.com/~r/PocketGamerLatestGameReviews/~3/Flz4By6nEgY/review.asp
Words with Friends spelling F-A-C-E-B-O-O-K soon
Zynga's popular Scrabble-esque mobile game coming to social networking juggernaut; cross-platform play promised.
Casual gamemaker Zynga already boasts a Facebook game stable of big-time titles like Mafia Wars and Farmville. However, now the San Francisco-based studio is expanding its vocabulary by bringing one of its mobile games--Words with Friends--to the social networking behemoth.
Words with Friends for Facebook does not yet have a firm launch date, but when it does arrive, it will support cross-platform play. For example, a player on an iOS or Android device can participate in a game against a player using the Facebook application.
Gamers will be able to play Words with Friends on Facebook with anyone they are friends with, and the app will send players notifications when it is their turn to play a word. Words with Friends for Facebook will mark Zynga's first time bringing a mobile game to Facebook.
As for the game, Words with Friends is a turn-based Scrabble clone that allows users to take part in up to 20 games simultaneously.
Read and Post Comments | Get the full article at GameSpot
Qriocity application arrives for Android devices
Cloud-based tune streaming Music Unlimited application now available on Google OS-powered smartphones, tablets.
Get the full article at GameSpot
Source: http://www.gamespot.com/news/6319640.html
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Wednesday, 24 August 2011
News: Fable 4 release date 2013?
Will be "proper, controller-based" sequel.
Fable developer Lionhead is apparently working on a fourth incarnation of the role-playing series.
That's according to US Official Xbox Magazine, which published the news in its rumours section (spotted by CVG).
"Look for the Fable cycle to continue with a proper, controller-based Fable 4 in 2013," the publication promised.
Source: http://www.eurogamer.net/articles/2011-08-22-fable-4-release-date-2013
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Review: Download Games Roundup
Fotonica! Tobe's! Strange! Monstar! Spelunker!
It's always the way. The minute you dare to write something off in the download world, up pop a bunch of quality titles to make you look like a babbling buffoon.
After months in the wilderness (partly due to those nice hacker fellows), the seemingly irrelevant PSN Minis selection returned with a whole bunch of free titles to lure people into getting a PS Plus subscription.
On the evidence of the likes of the gorgeous Dr Maybee and the Adventures of Scarygirl and the unexpectedly enjoyable Me Monstar Hear Me Roar, it's worth every penny. Without wanting to pimp Sony's service too hard, the amount of free content and price reductions it offers every month is pretty generous - and something that definitely provides a serious incentive to pay for if you're into the downloadable scene.
Source: http://www.eurogamer.net/articles/2011-07-22-download-games-roundup-review