In space, no one can hear dual screen.
Death has always been a significant part of video games, but in recent years, he's had to settle for a relatively minor role. His mortal enemies, the checkpoint and the regenerating health bar, have relegated him to bit-part status. No longer feared, he's a minor inconvenience, a small bump on an otherwise smooth road to the finish line.
But some developers aren't prepared to let Death shuffle around in the wings, promoting him to a crucial role as both fearmonger and educator. Demon's Souls and its imminent follow-up hark back to a time when games weren't afraid to kill the player. You die, you learn. You take better care. You improve.
There's arguably no finer proponent of this old-fashioned mentality than WayForward, whose most recent game, Bloodrayne: Betrayal, set blood boiling with its brutal difficulty level. WayForward's Aliens: Infestation is slightly easier, but still punishing: reach a save room and you'll exhale deeply. When your life meter is but a single swipe of a xenomorph's tail away from empty and you're a long room full of motion signatures away from safety, the elation and relief as those metal doors slide shut is euphoric.
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Source: http://www.eurogamer.net/articles/2011-09-30-aliens-infestation-review
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