Relight my fire.
Max Schaefer's tasted success, and he's got the scars to prove it. The CEO of Runic Games, a man with an engagingly gentle demeanour, placed a bet with his colleagues that the studio's first game wouldn't break a million units. If it did, he'd get a tattoo - and so too would the rest of his team.
Ask most people and they'd happily take that bet on. Torchlight was a humble action RPG from a fledgling studio, yet its loot-happy mechanics scratched an itch that's been nagging at players for years since Diablo 2's release in 2000.
"There were so many risks with what we did, because we were making a single-player RPG, which was poison," says Schaefer. "You don't do that, and we were releasing it primarily on digital distribution and at 20 dollars, so we had no idea if we would sell 50,000."
Source: http://www.eurogamer.net/articles/2011-08-18-torchlight-2-preview
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