Dragoon on.
A cherry-red dragon swoops low in a green-topped canyon, its wings skimming against still blue waters as formations of flying insects attack, all disposed of with a sweeping lock-on. Despite the familiarities, this isn't Panzer Dragoon - but the download-only Project Draco flies as close as is possible to Sega's much-loved on-rails series.
Take one look at Project Draco producer Yukio Futatsugi's CV and it's obvious where that particular influence has crept in from. When working at Sega's Team Andromeda in the Saturn era, Futasagi created Panzer Dragoon, helping oversee its sequel and the cherished but all-too-rare RPG spin-off Panzer Dragoon Saga.
But Project Draco's resemblance to Panzer Dragoon isn't born from one man's obsession with flying reptiles or a sign of a designer falling back on past success - it is, its creator claims, born from the possibilities and limitations thrown up when designing a shooting game that's exclusively for Kinect. "We tried to make a 3D shooter with Kinect, and following the logical steps of that we ended up with an on-rails shooter," admits Futasagi, a cheery, talkative man who's surprisingly forthcoming about the genesis of this game for his upstart outfit Grounding.
Source: http://www.eurogamer.net/articles/2011-09-23-project-draco-preview
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