Monday, 10 October 2011

Preview: The Witness

Puzzle quest.

At first, you might say that The Witness is set on an island. Then, it slowly starts to dawn on you that the game is the island: breezy, threatless and yet strangely mysterious. With its pebbles, trees, and little tufts of grass, it's both realistic and quietly abstract, in the manner of a Japanese garden. It's playful and sombre. It's intricate and wordless. It is, in short, the new game from Jonathan Blow, the creator of Braid.

Blow's island is dotted with hundreds of little computer screens, each one containing a single-panel maze puzzle. This is where most of the game's challenges initially seem to reside, isolated from the rest of the environment, well sign-posted and very approachable.

Each puzzle tasks you with finding a path through the maze to a certain point. Early puzzles see you tracing straight lines or, at most, taking a few 90 degree turns. They're simple, and they're meant to be: they slowly, wordlessly, teach you the rules of the game, and they do basic things like opening nearby locked doors, allowing you to explore more of the island - and, in turn, to try out more puzzles.

Read more...



Source: http://www.eurogamer.net/articles/2011-08-24-the-witness-preview

angry birds 3 stars 3 stars angry birds

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