Monday, 10 October 2011

Review: The Binding of Isaac

Randomness is next to godliness.

The Binding of Isaac takes liberties as it modernises the Bible story of the same name, but the gist remains: God is a total control freak.

Our hero, Isaac, is just an awkward kid who wants to play Game Boy in peace. One day, his mom gets a message from her Lord that He'd like her to turn off the TV and kill her son, as a gesture of her appreciation for Him. (Jeez, the ego on This Guy.) Mom grabs a steak knife, happy to oblige the request. That's when Isaac spots a trap door into the basement and takes the plunge. It's godless down there, but at least he'll live.

For a while, anyway. The game's subterranean world is populated by a parade of horrors, like ravenous maggots that lunge at Isaac with teeth bared and incontinent golems who scald him with hot urine. It all would be too grotesque if Binding weren't co-designed by Edmund McMillen, whose cartoony art style turned a skinless lump of sinew into an adorable gaming icon with last year's Super Meat Boy. So yes, the floors are strewn with blood and faeces; damn if they aren't the cutest blood and faeces you've ever seen, though.

Read more...



Source: http://www.eurogamer.net/articles/2011-10-07-the-binding-of-isaac-review

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