Not-so-super Smash Bros.
Co-op gaming looks easy. Just take a one player game and stick another playable character in it, right? Bingo! Instant co-op! That's the approach that a lot of games take, and it's to Insomniac's credit that it has broken out of the traditional platform game mould for its underdog mascot's first fully co-operative adventure. It's just a shame that breaking out of that mould has left both characters and developer lost in a fog of half-baked ideas, restrictive level design and simplistic gameplay.
The plot, for what it's worth, finds Ratchet and Clank forced to team up with ineffectual superhero Qwark and perennial villain Doctor Nefarious when all four are snatched by something called the Creature Collector. In the tradition of The Defiant Ones and Enemy Mine, former rivals must work together to survive.
"Work together" is a somewhat relative term, however. This is a co-op game in the sense that up to four players are on-screen at the same time. Sometimes two or more players will have to stand in the same spot and press a button at the same time. More rarely, you'll have to collaborate to get an electrical creature into a socket, with one player holding it open while another fires it in. Some larger turrets must be distracted, allowing one player to slip behind and deliver a killer blow to the obligatory weak spot.
Source: http://www.eurogamer.net/articles/2011-10-21-ratchet-and-clank-all-4-one-review
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