Monday, 10 October 2011

Review: MotoHeroz

They call it buggy love.

You imagine that when RedLynx first came up with the idea for MotoHeroz, a bouncy buggy-juggling racer with cartoon visuals, the Wii seemed like the perfect platform. Accelerate into 2011 and it looks like a bad move: not just for the RedLynx accountants but for the game's players, too. MotoHeroz is good, but there are gaps here that look very deliberate.

You drive as Gene McQuick, a Joe Danger without the charm, in a four-wheel buggy with two-wheel drive. The handling is a gentler, though instantly familiar, variant on the physics model from RedLynx's motocross fan favourite, Trials. The major changes are that it's impossible to crash (the buggy can land on its roof, but a quick shake of the Wii remote rights it again and sets you off) and reversing is almost as quick as moving forwards, allowing many of MotoHeroz' levels to be built around speedy transitions between the two.

The level design is where MotoHeroz excels, a precision-engineered mix of huge ramps, loops, cogs and precipitous drops that form both slow-burning platform challenges and breakneck races. Your first attempt at many of the later worlds simply involves working out what to do before restarting and going for a 'proper' run, with the obstacles and their uses constantly changing.

Read more...

Source: http://www.eurogamer.net/articles/2011-09-26-motoheroz-review

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