Saturday, 27 August 2011

Review: Dragon Age II: Legacy

Down, down, deeper and down.

Dragon Age II certainly had its flaws and missteps but what made it resonate - for me, at least - was the way it dialled the RPG bombast back to a more personal level. It was very much the saga of one person, and it was structured in such a way that when terrible events befell the city of Kirkwall, it felt organically connected to the character you were playing and the choices you'd made. Divisive though the game as a whole became, it was this narrative focus that provided its greatest strengths. Sadly, little of that strength is evident in this second DLC salvo, which snuggles comfortably into a more traditional role-playing framework.

The plot is triggered by a mysterious gryphon statue that appears in Hawke's ancestral home. Interacting with it leads into another flashback interrogation with Varric, in which he coyly dodges the question of why he didn't mention this adventure before. "I didn't think you'd be interested," he smirks. Given BioWare's see-saw reputation when it comes to DLC, it's a risky statement to put up front. As it goes, by the end, we are interested - but only just.

So we're whisked back to catch up with Hawke and your preferred party as they investigate why a Dwarf Carta is trying to kill him. It soon transpires that it has something to do with your blood and the actions of your father, who was involved in something with the Grey Wardens in a remote fortress prison.

Read more...

Source: http://www.eurogamer.net/articles/2011-08-02-dragon-age-ii-legacy-review

3 stars in angry birds beat angry birds

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