Scary monsters.
The set-up to Rise of Nightmares is pretty straightforward stuff. Josh is a drunk and a bit of an idiot. He's going on a marriage-saving trip through Eastern Europe when the train he's on is hijacked by scary weirdoes and his wife ends up kidnapped by an evil scientist who lives in a nasty castle and likes to do very strange experiments on people.
The pitch for Rise of Nightmares is a little more complicated. This is a free-movement first-person Kinect game for the survival horror audience: a title that is effectively going to test whether the Fruit Ninja and Dance Central crowd want to bash in shambling corpses and barrel through a campaign filled with grim horror and sickly amusing torture. It raises some interesting questions. Is Kinect up to it? And, beyond that, is the audience up for it?
The second question will only be answered on release. As for the first, though, it's looking tentatively positive. Sega's AM1 team, which is making the game, has implemented a back-to-basics control scheme with some clever asides - and while there's a bit of a learning curve, after a few minutes with Rise of Nightmares you'll pretty much get the hang of it.
Source: http://www.eurogamer.net/articles/2011-08-22-rise-of-nightmares-preview
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