Friday, 23 March 2012

Lumines: Electronic Symphony Review

For two games that are forever being lumped together, there's plenty of mechanical variation separating Tetris and Lumines. The former's purely about spatial sense, for starters, while the latter piles rhythmic elements and colour-matching on top.

One of the biggest differences, however, is actually structural. Ask any falling-block fan and they'll tell you that Tetris is a sprint while Lumines is a marathon. By the time you're any good at Q Entertainment's stylish puzzler, you're going to be able to play it for hours at a time off the back of a single life.

That's probably where the skins came from. Lumines' ever-changing audiovisual backdrops offer a smart way of keeping things fresh, while also allowing the game's developers the opportunity to alter the pace of the drops and the speed of the sweeping timeline. It gives players something new to think about every few minutes while they stoically sort blocks and arrange colours - and skins have also been a bit of a boon when it comes to sequels. With a game that puts music and art design right at the heart of the experience, providing a handful of new sights and sounds has meant that Q can release a series of entirely agreeable follow-ups without ever having to risk ruining everything by tampering with the crucial elements of the concept.

Read more…

Source: http://www.eurogamer.net/articles/2012-03-02-lumines-electronic-symphony-review

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