Drawn from life.
Music games are as nebulous and diverse as music itself, as we've very recently explored. Still, it's no surprise that when Q-Games turned its hand to the genre the results would be stranger yet - for if there's one thing that's defined the studio's PixelJunk series, it's a willingness to be different.
"I personally always feel uncomfortable if the game feels too familiar," says Dylan Cuthbert, Q-Games' founder and president whose long and illustrious career has taken him from Edgware to his current base in Kyoto, "but at the same time I like to have a small amount of familiarity in there."�
And so the PixelJunk games have always used the most simple of concepts as a springboard, be that the tower defence template at the core of Monsters or the 2D shmup mechanics that the forthcoming Sidescroller is built around. From there, though, ideas are spun out and explored, accompanied by often breathtaking visuals provided by an impressive roster of collaborators.
Source: http://www.eurogamer.net/articles/2011-08-10-pixeljunk-lifelike-preview
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