Friday, 9 September 2011

Preview: Rage

The first two hours.

Rage begins in outer space. There's a meteor floating slowly towards the Earth at thousands of miles per second, it's going to smash everything to pieces and everyone's going to die. You get to watch it scattering dust in Saturn's rings and glancing off the moon as it travels inexorably towards us � and the start of another post-apocalyptic first-person shooter.

For me though, Rage began exactly four years ago. On 2nd August 2007 I was sitting in the audience at QuakeCon when id Software announced the identity of its next proper game after Doom 3. It was going to be a first-person shooter but it was also going to have driving bits, and it was called Rage.

Back then the developer's fans � myself included � were broadly excited, but also privately concerned that this new racer-shooter hybrid might not be a proper id game. Proper id games are about fidelity in control, extreme violence, and ingeniously designed levels packed with fierce monsters. First and foremost they are proudly corridor-driven first-person shooters.

Read more...

Source: http://www.eurogamer.net/articles/2011-08-02-rage-preview

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