Friday, 2 September 2011

Preview: Dead Island

Dead again.

If Dead Island's developer Techland is out to confound expectations, then it's doing a damn fine job. First it promised us a holiday in the tropics where sun-kissed days were spent in the company of the undead and then, after several year's worth of stony silence, it grabs our attention once more by throwing a child out of a window (backwards, of course, because a little temporal distortion helps take the sting out of such a nasty image).

The game itself was revealed to offer a vastly different tone to the sombre one laid down by that trailer, more knockabout playground fun than a controversial child-killer; a melee-based game where sticks and stones may break their bones but a pickaxe will really hurt them.

And Dead Island revealed itself to have a hunger for stats as voracious as any of its stumbling horde's taste for flesh. Alongside being an open-world, first-person adventure and a four-player survival game, it's also a loot-happy RPG. In fact, it's unfair to call it a zombie game at all: Dead Island's more of a Frankenstein's monster, sewn together from ideas from the undead genre's prolonged flourish and brought to life with a little spark of Techland's own.

Read more...

Source: http://www.eurogamer.net/articles/2011-07-13-dead-island-preview

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