On top of the game.
Here's a question to ponder: will there ever be a FIFA release that feels absolutely complete? That's not to say that any FIFA game, at least in the recent PES-bashing era, has seemed like it's short-changed its audience. It's just that every single year EA Sports kicks out a new FIFA game and, over the last four years, the engine of every new entry in the series has benefited from a ton of tweaks and tucks which improve the in-game experience to the point that going back to the previous year's model seems almost unthinkable.
This year's iteration is no exception; FIFA 11 may have felt weighty and realistic last year, but compared to this year's model it looks clunky and almost arcade-like. So is FIFA like fashion or Facebook in that it will never actually be finished? It's a question the game's line-producer, David Rutter, answers with a large sigh.
"I've been making football games for 15 years," he says, "FIFA's been going for longer than that, and I've not done that many of them. But there's a near-limitless supply of inspiration for the cool stuff we can do. We do as much as we can do each year, but I suspect that by the time we've caught up on all the stuff we want to do, there'll be other ideas in the pipeline."
Source: http://www.eurogamer.net/articles/2011-07-11-fifa-12
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