Sunday, 4 September 2011

Preview: Street Fighter X Tekken

Hot cross fundamentals.

Certain gamers understand ennui. An example would be fighting game fans, particularly those who love Capcom, in these months following Marvel Vs Capcom 3 and Super Street Fighter IV Arcade Edition. The first was a gorgeous, sparkly nothing, and the second was the point of diminishing returns for the peerless SFIV. So when the Street Fighter X Tekken logo comes up, it almost takes a heave to put your hands on the fightstick. Come on: another one?

The fight starts and, like a flaming Dragon Punch to the chin, Street Fighter X Tekken hits with amazing force: forget about faffing around with Spider-Man. It looks like SFIV, and in many cases characters are using moves from SFIV, but this has moved very far from SFIV � and it doesn't merely feel different, but fresh. Street Fighter X Tekken is faster, much more combo-oriented, incredible looking and - most importantly of all - a fighter that brawls just as well as it dances.

Each fight is between teams of two characters - and when one of the characters is KO'd, the round is over. Switching is done by pressing both medium attack buttons, but this 'normal' tag is slow and leaves the exiting and entering character vulnerable for a split second. Much safer and quicker is a tag out while your opponent's prone body is flying through the air. For such a purpose, there are launchers.

Read more...



Source: http://www.eurogamer.net/articles/2011-07-29-street-fighter-x-tekken-preview

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