Indiana pwns.
There's a twinge of disappointment when you first start up Uncharted 3's multiplayer mode. It's the feeling of over-familiarity: the layout of the menus, the experience bar marking the progression of your ascent through the ranks of your online career and the emblem editor. It's the perk (sorry, booster) slots in which you assign upgrade bonuses that decrease your character's sprint recovery time or allow him to run silently in order to avoid detection and so on.
It is, in short, the Modern Warfare-ness of it all, and the feeling that Naughty Dog, one of blockbuster gaming's more creative voices, has borrowed a template instead of building one.
Of course, Call of Duty: Modern Warfare's structural innovations to the multiplayer shooter have come to define the way a generation plays gun games online, and few would debate that template's enduring brilliance. But familiarity breeds contempt, and Uncharted 3's construction is oh-so-familiar, right down to the ladder of �finding player' messages that appears on the upper right hand side of the screen while the game hurries to match eight players up.
Source: http://www.eurogamer.net/articles/2011-07-04-uncharted-3-drake-s-deception-beta-impressions-preview
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