Friday, 2 September 2011

Review: Bastion

Fortified.

You can't swing a chainsaw bayonet in a video game these days without hitting a choice that has consequences for you further down the line. The last three games I completed ended in "kill him or don't kill him" showdowns, and most of the stuff on my wish list for the rest of the year will test my moral compass as much as my dexterity.

If you ask me, at some stage we are going to have to consider the consequences of our choosing nothing but games about nothing but choice and consequence. In the meantime, a game like Bastion, which blurs the line between agency and fate in new and interesting ways, is rather welcome.

Bastion is an isometric action role-playing game where you pick up the pieces after an apocalyptic event - called the Calamity - which has splintered the beautiful lands of Caelondia into floating fragments in the sky and filled them with angry critters. It's your job, as a hero known only as The Kid, to discover what happened by picking through ashes and memories with a range of increasingly devastating weaponry.

Read more...



Source: http://www.eurogamer.net/articles/2011-07-19-bastion-review

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