"He fought like a sacrifice."
Brutal, sneaky, and faintly inhuman, it's surprising how comforting a really good roguelike can be. Losing yourself in a procedural maze of loot and monsters and incessant violence increasingly seems like spending the evening with an old friend - albeit an old friend that often backs you into corners and kills you without a moment's notice. We've all got a few friends like that, right?
Dungeons of Dredmor even looks like an old friend. This is NetHack with an early-nineties LucasArts presentation slapped on top: gangly, squelchily-animated characters, a lead who appears to be Guybrush Threepwood by way of Stan Sitwell, silly names for the potions and armour that includes traffic cones and starched shirts alongside gleaming chest plates and greaves (a standard fantasy shin-guard word that I really must look up one of these days). One of the skills you can pick at the start of the game even pushes you into battle with a Fedora equipped, bringing back all the right memories of the Fate of Atlantis. It's wonderfully inviting stuff.
If you know your way around this bitterly lovable genre, you'll be instantly at home. Gaslamp's game is all about whacking monsters, picking up treasure and inching your way from floor to floor as you seek to take down Lord Dredmor, who's done something terrible that I keep clicking past too quickly each time I start the game over.
Source: http://www.eurogamer.net/articles/2011-08-09-dungeons-of-dredmor-review
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